Digital Technology and the Creative Industries

Digital Technology and the Creative Industries

Online networks and computational culture is changing visual culture and the reception of art and photography while digital media is changing the way we tell stories. Our academics cover a broad range of disciplines covering the interplay between digital technology and the creative industries.

Core areas of research include: 

  • Digital performance including the transformation of theatre through the use of digital and networking technologies.
  • Games including digital and augmented reality, sensory design, biomechanics and biometrics.
  • Journalism Futures including developments in the technologies, forms, content, audiences, policies and business models shaping the future of journalism in the digital age.
  • Sonics including including the concepts, cultures, creative practices and technologies of sound.
  • The networked image including the interplay between digital technologies and art theory, practice and history; curation; performance; photography; sociology of culture; and cultural and media studies.  
  • Digital Storymaking including its use and/or role in real world contexts (such as journalism, documentary and curation); contextual distribution of story events (transmedia, social media); and new forms in imaginative narrative media (games, interactive fiction, immersive theatre).

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